Saturday, April 28, 2012

Absolute Damage

Absolute Damage

Ever go in the desert to C.C. some Tarons with your Celestial or God
that has a +11 set & wonder how these weak mobs can still hurt you??

The answer - Absolute damage!

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ABSO . . .WHAT?!

Yup, absolute damage!

Absolute damage was added to mobs like Tarons, Hell Spiders, etc
a while ago after a game update that increased how much exp they gave.
I am sure some of the stronger mobs had this before that update
but I cannot say for 100% because I was really weak before this.

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How does it work?

So if you go to something like a Taron & take offer your set,
you can see that it should hit you harder than with it (duh!)
Let's say a Taron hits you for 350 dmg & then you lv up then maybe upgrade your cape.
As you gain more def or AD the 300 dmg starts going down eventually to 50~100dmg 
(As you would expect!)

Now absolute dmg comes it once you go below that 50-100dmg range that a Taron should do.

Let's say you get a +9 AD stone - which adds 20AD 
 
So now you lowered the dmg you take so much that it "resets" 
& you start taking 200~150dmg again!!!

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 What to do?
There really is not much you can do about it :P
Mobs with absolute dmg will always do dmg to you no matter what your def or total AD is.

So someone like me who had a full +15 items would go to Tarons & 
still take damage like the other mortals who had a +11 Noob set on lolz

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Slight Advantage

You can take advantage of this in a way though!

Say you're getting hit for 200-150 dmg.
Try taking off some AD stones or circlet to see if you get hit lower.

I have done this in the past with D.D. Batz & gotten him to hit me for around 50dmg 
so I would not need pots :D
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Why Absolute damage?

So why does this even exist?
I think it's just a way to balance the game.

Honestly someone like a TK or BM with shield can easily reach 5k+ def
& without the absolute damage would be able to hit in like the middle of 4 verids 
and not take any damage at all.
Also the same goes for someone who is full +15.


When I had all +15 items - all clue mobs would hit me in the 100-200 range.
(except for clock lv)
Other strong mobs that couldn't really touch me:
*Lich Boss
 
*SF Verid
*D.D Batz
*SF Cursed
 

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When all else fails - increase your dex!!!  :P

~NOTE!~
No amount of Absorb Damage can reduce Absolute Damage
Also Absolute Damage is not the same as Pierce Damage!!


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